Sara Miskus

CSE 5912 | SP21

Homework 2

Homework 3

For Homework 3, I modified the Roll a Ball tutorial by:

  • When the player collects a power up, it will change into another animal
  • Randomly spawning power up locations based on a script
  • Deleting a random power up after 20 seconds
  • Having the NPC (the wolf) randomly go towards power ups
  • Replacing the power ups with a particle system
  • Particle systems are attached to both player and NPC movement
  • The NPC wins if it collects 10 power ups before the player
  • For assets, I used the SimpleForestAnimal and TexturesPart01 unity packages from Box.